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From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: <amos-list@onelist.com>
Date: Thu, 24 Sep 1998 14:38:32 -0400
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Subject: [amos-list] Re: SV: [amos-list] Re: Amos - the PC version
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From: "Garfield Benjamin" <gbenjam@sosbbs.com>
>> the version I intended to write was an AMOS on the PC that you could
>> directly port all origanal AMOS progs over to and use... code, banks,
>> sprites, mods, etc. with little or no conversion required.
> Yea! I have waited for the PC version of AMOS since I got my first
> PC! Dont wait, just DO IT!
Yeah, don't wait... just DO IT!!
How far along are you? What PC language will you be using (C,
C++, Assembler, etc)?? Will you be creating an interpreter,
RunTime Environment, true compiler, etc???
I had actually planned on making an AMOS to BLITZ source
convertor at some point, but Paul Burkey has already started on
such a program (which I think the first version may already be on
Aminet)... and now after listening to my brother and many other
people complain about the lack of a PC AMOS style language
(combined with the fact that I now do almost all of my programming
on my PC), I am considering working on an AMOS compatible PC
language... not 100% compatible as I wouldn't include that horrible
Amal subset language and probably would force the use of a
Bob Clear... Bob Draw structure.
Anyway, I think that by using C and Allegro, a programmer could
easily create an AMOS style language, but obviously you would
need many support utilities: graphic convertors, data bank
convertors, sound convertors, music convertors, etc.
The point is there would be a lot of work involved in such a project,
which is probably why no one has finished an AMOS compatible PC
language yet... they start and make reasonably good progress, but I
think they haven't planned out the project, so when they keep finding
more and more sub-projects that need to be completed, they
ultimately end up "burnt out" and say "the heck with it!".
Bear in mind, this is just my opinion, but I imagine that's pretty
close to what actually happens.
Anyway, I would be interested in hearing your plans for this PC
equivalent of AMOS... perhaps this is something we could work
on as a group project. Define the whole project, EXACTLY WHAT
NEEDS TO BE DONE, list these items (parsing, conversion utilities,
code generation, support libraries for audio-video, etc.) and then
let four or five PC programmers each take one task and work on
it. Once completed, we grab another task until soon we have it all
done and behind us... instead of continually hearing people ask
"Where can I find a PC AMOS?" and saying "there is none, but
maybe we could make one", we could finally say "Here, try this!!"